This is one of the things that I can either love or hate in any roguelike, if it is done well, then it feels natural and thankfully that it the case here. Each time you venture back into the lands of hell and beyond, everything has shifted, which as a roguelike means that you have to explore the lands over and over again. However, you will die and die often, because GetsuFumaDen: Undying Moon is a brutal game at times, not in an unfair way, just with the level of challenge it provides. So, the goal is simple, re-establish the seal and find your missing brother, oh and don’t die while trying. 1000 years after the events of the first game, the seal that kept Ryukotsuki at bay in hell has broken and with his escape, monsters and evil spirits are now invading the land and while attempting to stop them, your brother went missing. You are Getsu Fuma, the 27th leader of the Getsu clan and while known for true acts of heroism and incredible talent, you are not the only member of the clan. However, there is a basic story that is provided at the very start, which does an ok job of explaining why you are constantly diving into the lands of hell and beyond, over and over again. The story of this game is a little different, in as it is connected to the games roguelike gameplay, you are going to experience parts of it, in a different order to other players. With such an incredible gap between the first game and its follow-up, does the core of the series have a place in today’s gaming landscape? 34 years ago, Konami released a game in Japan called GetsuFumaDen for the Nintendo Entertainment system and now, we finally have a sequel.
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